The "you are now Kyne" Effect. A blog about Mega Games.
Welcome to my blog, brother.
As you may know, Kyne is the name of Brataccas main character.
Brataccas is the first former "Mega Game" ever produced.
This Blog is about "Mega Games" and their authors.
In 1983 Imagine software (soon to become Psygnosis LTD) defined this new standard, wich is absolutely the reason I'm still playing videogames and always will.
In older generations "Mega Games" soul sit on that expectation generated by a box great artwork, "Mega Games" are that particular personality shifting gates to another world, that actually succeed in bringing you to LIVE the author's will and vision. It's not a specific matter of game design, graphic design or music. "Mega Games" are true work of art where the whole experience is the medium, no matter their commercial succes, playability or lastability. Most of the "Mega Games" (but not all) are so ambitious that the final game itself is severely flawed. Brataccas is the best example, it was almost unplayable, still beautiful for several other reasons: it did suspend my disbelief, and it wasn't like a great movie does, it was on the will and experience plane. I clearly remember my choices in the world of Brataccas, it's now part of my memories, stronger than many other real experiences. Usually a "Mega Game" is so strictly connected to the author's vision that will likely destroy the company and people behind it. You can't benchmark a "Mega Game", you can only accept it as is let the experience flow or reject the whole thing if you want to be sure nobody will criticize your ultra rational gaming tastes. Computer magazines today are benchmark driven. Nobody from the press can actually speak of a true gaming experience, or explain why they had a real vision. There's not enough time to understand. And if they can't turn it into numbers, measures, facts, that game it's worthless. That's why a one week play reviews are mostly promoting feature driven game productions. That said it's clear why games are trash nowadays: industry follows the critic.
Understanding a "Mega Game" can take years while game magazines are promoting the industrial objective success of interactive products. Understanding a "Mega Game" is relative to personal tastes, vision and culture. You can't expect to be on the same track with everybody speaking of "Mega Games".
"Mega Games" are usually obscure and lonely paths, but sometime it will happen to actually share memories of the same exact beautiful experience, something you can't explain to anybody who didn't live it spontaneously, with another fortunate player and THAT is the "You are now Kyne" effect. We are much more than a snob gamers brotherhood: we are all Kyne.
About the Author.
I'm an artist, with a small collection of gaming related items and a true passion for the game making process.